- •
If a codelock is locked, the "last used" button enters the code 250% faster than before
- •
Bone fragments are now compostable into fertiliser at a ratio of 4:1
- •
Horse armour horse speed reduction reduced by 25% (i.e. the penalty is 75% as much as it was, the horse is faster now)
- •
Wood shutters, all types of window bars, and window glass crafting time reduced from 30s to 15s
- •
SAM sites no longer target idle vehicles
- •
Helicopters now use a sort of 'handbrake' on slopes, being less inclined to roll away
- •
Any Skin or DLC item on the Repair Bench now shows the skins's name
- •
Any Skin or DLC item on the Repair Bench now provides a button that takes you to the relevant URL, if it's purchasable anywhere
- •
Made the painting UI follow your UI scale option
- •
Added a convar to switch which side the painting UI is on (paint.leftsided)
- •
Increased the maximum brush size to 100 (was 32)
- •
Added a new input to SAM site to toggle the defender mode
- •
Tesla coils and igniters now automatically heal themselves when under building privilege
- •
Solar panels no longer take damage when picked up
- •
Removed electric furnace 'Turn On' and 'Turn Off' side inputs
- •
Reduced medium battery size by ~15%
- •
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
- •
IO entities are now wirable near vehicles
- •
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
- •
Wiring the passthrough directly into the 'Close' side input will now closes the door instead of opening it when a door controller is first powered
- •
Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
- •
Added roman candles to the server fireworks limit
- •
Optimised fireworks firing effects
- •
Can now hold Sprint to auto fill all empty slots in a planter with the selected seed
- •
Adjusted the attack ray of the chainsaw so that it hits closer to where it visually looks like it should based on the model (easier to hit the red x)
- •
Raw Fish Meat is now worth 0.5 bait (was 5) and can be stacked 3 times
- •
Can now stack the bait value of Worms, Grubs, Berries, Anchovies, Herrings, Sardine, Small Trout and Yellow Perch when fishing
- •
Raw Bear and Wolf meat is now worth 10 bait (was 5)
- •
Raw Human meat is now worth 3 bait (was 1)
- •
Berries are now worth 1 bait (was 0.5)
- •
Anchovies, Herrings and Sardines are now worth 2 bait (was 3)
- •
Survival Fish Trap now uses the same fishing system as the fishing rod
- •
Can now access lower tiers of a workbench tech tree from a T2 and T3 workbench
- •
Cargo ship path and harbor entrance/exits are now displayed on the map while the cargo ship is active
- •
Improved map performance when opening the map on a server with lots of vending machines
- •
Map is now populated 1s after dying instead of immediately when a player dies, should dramatically reduce the lag spike on dying
- •
Clamped excessive screen shake when lots of explosions are happening around the player (can be disabled by setting client.clampscreenshake to false)
- •
Can now pickup the Water Purifier (both parts must be empty)
- •
Rebalanced Anti Radiation Tea to exclusively reduce damage taken from Radiation (5/15/25 -> 15/30/45)
- •
Added a text readout on the death screen if a player dies while logged out in a safe zone to explain why they died
- •
Reduced text overlapping on the health bar notices when picking up items with long names and high amounts
- •
Tweaked water pumps deploy volume so they can be deployed in a triangle
- •
Added an UI information panel showing flamethrowers damage and range values
- •
Updated large medkit description to include the 100% chance of recovery from wounded state
- •
Default vending machines now have translations
- •
Cargoship will now stick around long enough to loot the fourth crate if it exists
- •
Weapons sold in vending machines now show attachments in tooltips
- •
Patrol Helicopter now tilts in its move direction
- •
Patrol Helicopter lifetime extended from 15 minutes to 30 minutes, due to all of the new flee mechanics and chase behaviour
- •
Renamed "Suicide" to "Respawn" in the main menu
- •
Horses can now walk backwards at half the speed of normal walking
- •
Improved memory usage in large environments, toggleable by (graphics.collapseRendererLOD convar, off by default)
- •
Can place barricades inside monuments on terrain
- •
Add ability to see building guide of teammates
- •
Add ability to rejoin server for 5 minutes after disconnecting
- •
Added detailed performance analytics to server
- •
Added HV ammo & Incendiary ammo to mixing table
- •
Increase industrial conveyor filters from 12 -> 30
- •
Increase industrial conveyor search options from 4 -> 24
- •
Buffed salvaged hammer to do +100% damage against deployables
- •
Increases amount of recipes shown in mixing table from 4 -> 8
- •
Improved consistancy of hammer radial menu
- •
Added analytics on how long a server took to save
- •
Added ability to see turret interference with wire tool & when building
- •
Reduced volume of F15 during wipe event
- •
Optimized SQLite databases on server
- •
Optimized SAM Site server performance
Seismic Shift - News (2024)
References
- https://www.rustafied.com/updates/2024/6/6/a-seismic-update
- https://www.ign.com/wikis/minecraft/Minecraft_Trial_Chambers_Guide
- https://rust.facepunch.com/news/seismicshift
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