Seismic Shift - News (2024)

  • If a codelock is locked, the "last used" button enters the code 250% faster than before

  • Bone fragments are now compostable into fertiliser at a ratio of 4:1

  • Horse armour horse speed reduction reduced by 25% (i.e. the penalty is 75% as much as it was, the horse is faster now)

  • Wood shutters, all types of window bars, and window glass crafting time reduced from 30s to 15s

  • SAM sites no longer target idle vehicles

  • Helicopters now use a sort of 'handbrake' on slopes, being less inclined to roll away

  • Any Skin or DLC item on the Repair Bench now shows the skins's name

  • Any Skin or DLC item on the Repair Bench now provides a button that takes you to the relevant URL, if it's purchasable anywhere

  • Made the painting UI follow your UI scale option

  • Added a convar to switch which side the painting UI is on (paint.leftsided)

  • Increased the maximum brush size to 100 (was 32)

  • Added a new input to SAM site to toggle the defender mode

  • Tesla coils and igniters now automatically heal themselves when under building privilege

  • Solar panels no longer take damage when picked up

  • Removed electric furnace 'Turn On' and 'Turn Off' side inputs

  • Reduced medium battery size by ~15%

  • Reduced the minimum water required to throw from a water jug from 1000ml to 100ml

  • IO entities are now wirable near vehicles

  • Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door

  • Wiring the passthrough directly into the 'Close' side input will now closes the door instead of opening it when a door controller is first powered

  • Adjusted shelves top collider to allow vertical barrel placement on the upper shelf

  • Added roman candles to the server fireworks limit

  • Optimised fireworks firing effects

  • Can now hold Sprint to auto fill all empty slots in a planter with the selected seed

  • Adjusted the attack ray of the chainsaw so that it hits closer to where it visually looks like it should based on the model (easier to hit the red x)

  • Raw Fish Meat is now worth 0.5 bait (was 5) and can be stacked 3 times

  • Can now stack the bait value of Worms, Grubs, Berries, Anchovies, Herrings, Sardine, Small Trout and Yellow Perch when fishing

  • Raw Bear and Wolf meat is now worth 10 bait (was 5)

  • Raw Human meat is now worth 3 bait (was 1)

  • Berries are now worth 1 bait (was 0.5)

  • Anchovies, Herrings and Sardines are now worth 2 bait (was 3)

  • Survival Fish Trap now uses the same fishing system as the fishing rod

  • Can now access lower tiers of a workbench tech tree from a T2 and T3 workbench

  • Cargo ship path and harbor entrance/exits are now displayed on the map while the cargo ship is active

  • Improved map performance when opening the map on a server with lots of vending machines

  • Map is now populated 1s after dying instead of immediately when a player dies, should dramatically reduce the lag spike on dying

  • Clamped excessive screen shake when lots of explosions are happening around the player (can be disabled by setting client.clampscreenshake to false)

  • Can now pickup the Water Purifier (both parts must be empty)

  • Rebalanced Anti Radiation Tea to exclusively reduce damage taken from Radiation (5/15/25 -> 15/30/45)

  • Added a text readout on the death screen if a player dies while logged out in a safe zone to explain why they died

  • Reduced text overlapping on the health bar notices when picking up items with long names and high amounts

  • Tweaked water pumps deploy volume so they can be deployed in a triangle

  • Added an UI information panel showing flamethrowers damage and range values

  • Updated large medkit description to include the 100% chance of recovery from wounded state

  • Default vending machines now have translations

  • Cargoship will now stick around long enough to loot the fourth crate if it exists

  • Weapons sold in vending machines now show attachments in tooltips

  • Patrol Helicopter now tilts in its move direction

  • Patrol Helicopter lifetime extended from 15 minutes to 30 minutes, due to all of the new flee mechanics and chase behaviour

  • Renamed "Suicide" to "Respawn" in the main menu

  • Horses can now walk backwards at half the speed of normal walking

  • Improved memory usage in large environments, toggleable by (graphics.collapseRendererLOD convar, off by default)

  • Can place barricades inside monuments on terrain

  • Add ability to see building guide of teammates

  • Add ability to rejoin server for 5 minutes after disconnecting

  • Added detailed performance analytics to server

  • Added HV ammo & Incendiary ammo to mixing table

  • Increase industrial conveyor filters from 12 -> 30

  • Increase industrial conveyor search options from 4 -> 24

  • Buffed salvaged hammer to do +100% damage against deployables

  • Increases amount of recipes shown in mixing table from 4 -> 8

  • Improved consistancy of hammer radial menu

  • Added analytics on how long a server took to save

  • Added ability to see turret interference with wire tool & when building

  • Reduced volume of F15 during wipe event

  • Optimized SQLite databases on server

  • Optimized SAM Site server performance

Seismic Shift - News (2024)

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